Vulkan Grass
Vulkan Grass
Grass renderer in Vulkan. Wind, rebound, and gravity are simulated for the blades. The blades are culled using frustum, distance, and orientation culling. The blades are tessellated from Bezier curves.
Grass renderer in Vulkan. Wind, rebound, and gravity are simulated for the blades. The blades are culled using frustum, distance, and orientation culling. The blades are tessellated from Bezier curves.